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Specializing in Go microservices, React 18/19 frontend modernization, zero-to-one team leadership, and Godot C# game engines.
A decade of engineering high-throughput microservices, leading zero-to-one product squads, and cutting latency across AdTech, InsurTech, and payment systems.
Directing zero-to-one product delivery and frontend modernization for the enterprise Benefits platform in the Applied Systems ecosystem.
Acted as the foundational technical leader for a newly formed engineering team, spearheading zero-to-one architecture for the Benefits platform.
Architected high-throughput ad marketplace targeting systems and led high-impact performance optimization task force.
Modernized legacy deal creation workflows and designed modular UI component systems with real-time data streaming.
Developed automation deployment tools and managed mission-critical technical troubleshooting for top-tier enterprise partners.
Engineered mission-critical physical hardware integrations, EMV payment terminal rollouts, and license plate recognition notification systems.
Field-tested tools spanning compiled backends, reactive web clients, automated GitOps pipelines, and engineering leadership.
High-performance backend systems, typed frontends, and engine scripting
Microservices, gRPC, Gin, Delve, soft-locking APIs, high-throughput APIs
Next.js, React 18/19, Angular, strict type architectures, full-stack contracts
ESNext, Node.js automation, browser tag systems, event loops
Godot 4 game systems, state machines, Skidata hardware integrations, MS SQL
Local ONNX ML inference, WD14 vision taggers, automation scripts
Query optimization, pagination, index strategies, relational modeling
Medical physics computational simulations & fundamentals
Predictable, accessible, and reactive user interfaces
Led 3-phase modernization, custom hooks, atomic components, performance tuning
Server state caching, optimistic updates, automated API client integration
App Router, SSR, edge routing, performance optimization
3D scenes, shaders, raycasting, interactive camera controls
Reactive streams, custom CDK animation components, deal creation UI
Utility-first design systems, responsive HUDs, dark themes
Layout animations, scroll-linked transforms, gesture interactions
Resilient microservices, optimistic concurrency, and high-load APIs
High-performance inter-service communication in Go
Swagger code-gen, contract-first design, OpenAPI spec generation
Engineered /v1/lock to eliminate multi-user edit collisions
Decoupled domain services, resilient inter-service networking
Fast Go routing, Node deployment tools, middle-tier aggregation
PostgreSQL, MySQL, MariaDB, MongoDB, Redis caching layers
Continuous delivery, container orchestration, and proactive monitoring
Cluster deployments, Helm chart management, pod scaling
Declarative continuous delivery and automated rollouts
Multi-stage builds, minimal runtime images, Tilt local workflows
Authored 14-day DevOps error report, custom dashboards, APM tracing
Enterprise API proxies, rate limiting, Structure Permissions RBAC
Automated test matrix, linting, preview builds, release tagging
Zero-to-one team scaling, process refinement, and developer empowerment
Formed engineering squads from ground up, establishing culture and ceremonies
Gained executive buy-in for 3-Phase React migration & architecture overhauls
Mentored juniors and co-ops, introduced Delve debugging and typed client tools
Authored formal process proposal transitioning teams from Scrum to Scrumban
Jest, Cypress, React Testing Library, API contract tests, mock servers
Local ONNX vision machine learning pipelines, and internal company hackathon platforms.
A centralized digital aesthetic hub to manage, auto-crop, and serve ultra-high-res wallpaper collections to external rotation tools like DisplayFusion, integrated with local ONNX computer vision models.
A Harry Potter-inspired Slack bot and interactive Angular dashboard built during an in-house hackathon to celebrate teammate achievements through a gamified house point system.
A cyberpunk command center featuring real-time Three.js 3D isometric room rendering, interactive CRT shader overlays, Web Audio API synthesis, and a live CLI console.
Bridging scientific analytical rigor with distributed systems engineering and people leadership.
Experienced senior full-stack engineer and technical leader with a deep foundation in distributed systems, backend reliability, and reactive frontend architecture.
Known as a 'professional button pusher' with a relentless drive to understand systems from the metal to the pixel. Proven track record of building cross-functional engineering teams from scratch, defining architectural roadmaps, and mentoring developers across all levels.
Started with a Bachelor of Science in Medical Physics—bringing scientific rigor, mathematical modeling, and analytical debugging to high-throughput software architectures.
"Scientific foundation providing deep intuition for signal processing, numerical optimization, raycasting physics in Godot, and rigorous data analysis in distributed observability."
Simplicity and predictability over hype. Build modular systems that your future team will thank you for.
Great engineering cultures thrive on fast feedback loops, rich debugging tools (Delve/OpenAPI), and mentorship.
Bridging product vision with engineering capacity to turn ambitious roadmaps into reliable production code.
From Medical Physics to Go microservices, Godot C# game engines, and local ONNX machine learning models.
Execute live terminal commands or send an encrypted communication packet directly to Patrick Wong.